— PROJECT

Battlezone


— ROLE

Audio engine coding

Audio implementation


— COMPANY

Paradigm Entertainment

Lead Audio Engineer


Battlezone was resurrected from its early Atari arcade life and transformed into the futuristic age, now with cool hover-tanks, a myriad of weapons, and gameplay spiced up for fast multiplayer action.


I was the lead audio engineer, responsible for writing code, managing assets, and interfacing with Playstation Portable’s blackbox audio engine. Playtesting with my team was a major blast!