— PROJECT

Mission Impossible – Operation: Surma


— ROLE

Audio Engineer


— COMPANY

Paradigm / ATARI

Software Engineer III


At Paradigm Entertainment, my first assignment was to implement audio into the franchise game Mission Impossible, Operation: Surma. I worked closely with the audio director, adding sounds to each character, especially Ethan Hunt and his gadgets.


This game had so many elements to account for and was a massive project. Overall, it was a great accomplishment!